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	<title>Comments for TURBU</title>
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	<link>http://turbu-rpg.com</link>
	<description>The Ultimate Rpg BUilder</description>
	<lastBuildDate>Fri, 05 Mar 2010 10:24:37 -0500</lastBuildDate>
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		<title>Comment on New update coming later this week by Prince Merluza</title>
		<link>http://turbu-rpg.com/169/new-update-coming-later-this-week/comment-page-1#comment-312</link>
		<dc:creator>Prince Merluza</dc:creator>
		<pubDate>Fri, 05 Mar 2010 10:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=169#comment-312</guid>
		<description>Awesome, you know I&#039;m still interested in this software&#039;s development. THough I gota be honest, timnes has swiftly changed and the golden age of rm2k/3 is coming to a dead stop. Could you somehow by any possibility, add a new direction for this, I mean keep all the rm2k/3 compatibilities but add more to make it a more flexible game maker.

Also, I&#039;ve viewed your post on GW about recruiting spriters. What dimensions do you nedd these resources to be and I might conjure some materials and see if I could get hired.</description>
		<content:encoded><![CDATA[<p>Awesome, you know I&#8217;m still interested in this software&#8217;s development. THough I gota be honest, timnes has swiftly changed and the golden age of rm2k/3 is coming to a dead stop. Could you somehow by any possibility, add a new direction for this, I mean keep all the rm2k/3 compatibilities but add more to make it a more flexible game maker.</p>
<p>Also, I&#8217;ve viewed your post on GW about recruiting spriters. What dimensions do you nedd these resources to be and I might conjure some materials and see if I could get hired.</p>
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		<title>Comment on A working map editor by Mason Wheeler</title>
		<link>http://turbu-rpg.com/150/a-working-map-editor/comment-page-1#comment-294</link>
		<dc:creator>Mason Wheeler</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=150#comment-294</guid>
		<description>Oops!  Thanks for catching that!  I&#039;ve updated the installer, and it should work now. (I hope.)  And you shouldn&#039;t need FastMM_FullDebugMode.dll afterall, unless you&#039;re actually debugging the source code.  That got included by mistake, and I&#039;ve fixed it.</description>
		<content:encoded><![CDATA[<p>Oops!  Thanks for catching that!  I&#8217;ve updated the installer, and it should work now. (I hope.)  And you shouldn&#8217;t need FastMM_FullDebugMode.dll afterall, unless you&#8217;re actually debugging the source code.  That got included by mistake, and I&#8217;ve fixed it.</p>
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		<title>Comment on A working map editor by Sam</title>
		<link>http://turbu-rpg.com/150/a-working-map-editor/comment-page-1#comment-293</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 20 Nov 2009 07:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=150#comment-293</guid>
		<description>There are some files missing from the installer. I managed to find FastMM_FullDebugMode.dll online but I cannot find dsnap140.bpl. There might be other files missing.</description>
		<content:encoded><![CDATA[<p>There are some files missing from the installer. I managed to find FastMM_FullDebugMode.dll online but I cannot find dsnap140.bpl. There might be other files missing.</p>
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		<title>Comment on Currently in progress: The map editor by JamesD</title>
		<link>http://turbu-rpg.com/131/currently-in-progress-the-map-editor/comment-page-1#comment-247</link>
		<dc:creator>JamesD</dc:creator>
		<pubDate>Thu, 11 Jun 2009 08:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=131#comment-247</guid>
		<description>Thanks for the useful info. It&#039;s so interesting</description>
		<content:encoded><![CDATA[<p>Thanks for the useful info. It&#8217;s so interesting</p>
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		<title>Comment on Apparently I&#8217;m a Delphi guru. by Jim McKeeth</title>
		<link>http://turbu-rpg.com/114/apparently-im-a-delphi-guru/comment-page-1#comment-236</link>
		<dc:creator>Jim McKeeth</dc:creator>
		<pubDate>Mon, 16 Mar 2009 23:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=114#comment-236</guid>
		<description>I&#039;ll let you in on a little secret I have discovered.  When it comes to being considered a &quot;guru&quot; there are three things involved: 

1) In depth and broad knowledge about a subject matter
2) Ability to articulate what you know to others in an understandable way
3) The willingness to share what you know with others

Nothing too surprising there, but the interesting part is the importance of each aspect.  It is in the REVERSE of the order I listed here.  If you never share what you know then it makes no difference how much you know.  The more people you share what you know with, the more people who will consider you a guru.

For example if you only show your cat your mad programming skills then you won&#039;t go very far in being considered a guru, but if you start participating in books, blogs, articles, speaking at conferences, as an expert for news interviews, and in podcasts, then pretty soon you are perceived as an expert even if you know less then the guy who only talks to his cat.  

One thing that is often missed though is that the teacher always learns the most about the subject they are teaching.  So if you are making the effort to share what you know then it improves your knowledge.

This in no way should diminish you or anyone else who is speaking at DelphiLive! or otherwise considered a Guru at Large.  I am certainly proof of rule.  

And not to scare you, but the flip side of this is that the more of a recognized guru you become the more people you will find that disagree with you and think you are wrong.  Often times they may even be right.  I&#039;ve always heard that if you are not making at least a few people mad you are not doing it right.

Good luck at DelphiLive!  I look forward to your session.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll let you in on a little secret I have discovered.  When it comes to being considered a &#8220;guru&#8221; there are three things involved: </p>
<p>1) In depth and broad knowledge about a subject matter<br />
2) Ability to articulate what you know to others in an understandable way<br />
3) The willingness to share what you know with others</p>
<p>Nothing too surprising there, but the interesting part is the importance of each aspect.  It is in the REVERSE of the order I listed here.  If you never share what you know then it makes no difference how much you know.  The more people you share what you know with, the more people who will consider you a guru.</p>
<p>For example if you only show your cat your mad programming skills then you won&#8217;t go very far in being considered a guru, but if you start participating in books, blogs, articles, speaking at conferences, as an expert for news interviews, and in podcasts, then pretty soon you are perceived as an expert even if you know less then the guy who only talks to his cat.  </p>
<p>One thing that is often missed though is that the teacher always learns the most about the subject they are teaching.  So if you are making the effort to share what you know then it improves your knowledge.</p>
<p>This in no way should diminish you or anyone else who is speaking at DelphiLive! or otherwise considered a Guru at Large.  I am certainly proof of rule.  </p>
<p>And not to scare you, but the flip side of this is that the more of a recognized guru you become the more people you will find that disagree with you and think you are wrong.  Often times they may even be right.  I&#8217;ve always heard that if you are not making at least a few people mad you are not doing it right.</p>
<p>Good luck at DelphiLive!  I look forward to your session.</p>
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		<title>Comment on Finally, the source is available! by TURBU &#187; Blog Archive &#187; Apparently I&#8217;m a Delphi guru.</title>
		<link>http://turbu-rpg.com/110/finally-the-source-is-available/comment-page-1#comment-235</link>
		<dc:creator>TURBU &#187; Blog Archive &#187; Apparently I&#8217;m a Delphi guru.</dc:creator>
		<pubDate>Mon, 16 Mar 2009 23:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=110#comment-235</guid>
		<description>[...] I&#8217;ll be able to embed the game engine itself within the editor window, like I mentioned in my last post.  Once I&#8217;m finished getting the system for event handlers set up, I&#8217;ll start working [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ll be able to embed the game engine itself within the editor window, like I mentioned in my last post.  Once I&#8217;m finished getting the system for event handlers set up, I&#8217;ll start working [...]</p>
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		<title>Comment on Seeking feedback on Skills by Mason Wheeler</title>
		<link>http://turbu-rpg.com/67/seeking-feedback-on-skills/comment-page-1#comment-207</link>
		<dc:creator>Mason Wheeler</dc:creator>
		<pubDate>Fri, 15 Aug 2008 12:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=67#comment-207</guid>
		<description>The &quot;general list&quot; would be the default.  All skills go into the &quot;General&quot; category, but then if you want to also put them in other categories, you can.</description>
		<content:encoded><![CDATA[<p>The &#8220;general list&#8221; would be the default.  All skills go into the &#8220;General&#8221; category, but then if you want to also put them in other categories, you can.</p>
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		<title>Comment on Seeking feedback on Skills by Prince</title>
		<link>http://turbu-rpg.com/67/seeking-feedback-on-skills/comment-page-1#comment-206</link>
		<dc:creator>Prince</dc:creator>
		<pubDate>Fri, 15 Aug 2008 11:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=67#comment-206</guid>
		<description>PROS: a better way to do things. Obviously, very helpful in making flexible and more complex systems 

CONS: adds to the worries of the maker. Might be prevented if the option to classify skill s is optional or there is a General list..</description>
		<content:encoded><![CDATA[<p>PROS: a better way to do things. Obviously, very helpful in making flexible and more complex systems </p>
<p>CONS: adds to the worries of the maker. Might be prevented if the option to classify skill s is optional or there is a General list..</p>
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		<title>Comment on New and improved items by DS</title>
		<link>http://turbu-rpg.com/65/new-and-improved-items/comment-page-1#comment-185</link>
		<dc:creator>DS</dc:creator>
		<pubDate>Fri, 01 Aug 2008 16:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=65#comment-185</guid>
		<description>On the DS.

Some screenies:
http://www.eurogamer.net/gallery.php?game_id=7705&amp;article_id=134335&amp;position=1</description>
		<content:encoded><![CDATA[<p>On the DS.</p>
<p>Some screenies:<br />
<a href="http://www.eurogamer.net/gallery.php?game_id=7705&amp;article_id=134335&amp;position=1" rel="nofollow">http://www.eurogamer.net/gallery.php?game_id=7705&amp;article_id=134335&amp;position=1</a></p>
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		<title>Comment on New and improved items by Mason Wheeler</title>
		<link>http://turbu-rpg.com/65/new-and-improved-items/comment-page-1#comment-184</link>
		<dc:creator>Mason Wheeler</dc:creator>
		<pubDate>Fri, 01 Aug 2008 13:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://turbu-rpg.com/?p=65#comment-184</guid>
		<description>Hmm... what remake? I know there have been several already, but I didn&#039;t know they were doing another one. What system is this one for?</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; what remake? I know there have been several already, but I didn&#8217;t know they were doing another one. What system is this one for?</p>
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