This has been going a lot faster than I thought it would. I’ve gotten the map data decoupled from the game engine and set up in its own data structure. I’ve gotten a preloader set up, to load other maps quietly in the background so they’ll be ready when you enter them. I’ve fixed several dozen bugs that my hasty attempts to do these first two things ended up creating.
Now all I really have to do is actually make multiple maps work. I’ll work on that tomorrow. Maybe, if we’re very lucky, I’ll have a release tomorrow, though it’s doubtful because a good bit of my day will be spent celebrating Easter with the family. But it should be ready very soon.