I was going to have something to download tonight. I really was! I went and finished the converters I’m working on and got them to display properly in the editor. But I don’t have the save/load functions ready yet. I blame Fallen Sword. It’s been eating much too much of my time lately. But as soon as I get the saving and loading finished for the data structures I have so far, I’ll be able to put up something for you guys to test out and try to break.
Archive for the ‘Development’ Category
Update will be late…
Saturday, September 6th, 2008Class Editor
Thursday, August 28th, 2008In order to provide greater future flexibility, I’m setting up the character/class relationship a bit differently than RPG Maker 2003 does it. (more…)
Seeking feedback on Skills
Saturday, August 9th, 2008I’m currently writing the converter routines for Skills, and a thought occurred to me. (more…)
New and improved items
Saturday, July 26th, 2008I spent most of today writing code for items. Most of it’s based on the general structure of items in RPG Maker 2000, but I threw a few new things in: (more…)
What is the action matrix?
Friday, July 25th, 2008I was working with sprites last night, and finally got something coded that I’ve had running around in the back of my head for months: the concept of an Action Matrix. (more…)
Good news and bad news
Monday, July 21st, 2008First, the bad news. I wrote in my last post that I’d worked out a new file format that could squeeze the heck out of sprite sheets. Turns out I hadn’t tested it thoroughly enough. The reason the file was so small was because it was losing a lot of image data. I had to rework most of the code. It’s stable now, and still a bit smaller than PNG or XYZ files, but not by such a huge margin anymore. (more…)
Building file formats
Saturday, July 5th, 2008Yes, I’m still alive. Yes, I’m still working on the TURBU project. No, it’s not vaporware.
I’ve been saying that too much lately.
What I’ve been doing for the last couple weeks is working on establishing a new system of file formats to store TURBU project data. (more…)
Custom algorithms
Wednesday, June 4th, 2008I’m working on the RPG Maker project importer and the TURBU editor at the same time. As I was writing a converter for skill settings records (the thing that decides when a character gains certain skills), I realized that what I was working on represented one of the major differences in design philosophy between RPG Maker and TURBU.
Still alive and coding
Sunday, May 25th, 2008There haven’t been any updates in a while. That’s because I’ve been devoting most of my attention to a couple really brutal final projects. But the work goes on, and I’m making progress at setting up a new set of file formats and a conversion tool for RPG Maker projects. I should have an update to look at within a couple weeks, though it might not do much…
A bit of progress
Friday, May 2nd, 2008When I started changing some of the data types to work with SDL, it immediately broke several sections of the Map Viewer that were used to the old framework. I’ve been working on it since then, and yesterday I finally got the project to compile. Of course, when I tried to run it, it promptly started raising exceptions left, right and center because the conversion isn’t complete, but it means I’m getting there…