Event scripting, part 1

TURBU version 0.8.0 is out now.  You can find it on the Downloads page.

This update was supposed to be ready last Saturday.  Then I tried to run Everlong through the project importer and discovered a handful of new bugs, one of which took quite a while to track down and fix.  But since the author of Everlong has mentioned several times that he’d like to port his project to TURBU once the editor’s ready, I figure it’s worth taking the time to make sure it will work right.

If you’ve used the project importer before, you’ll probably notice that the map conversion phase goes noticeably slower now.  That’s because it used to only read the map data and disregard all the event scripts, but that’s no longer the case.  Now it will convert the events into the new TURBU Event Builder format, which creates a script tree that you can view in the Map Object Editor box.  You can’t edit scripts yet, but that will be in the next release.

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