This was supposed to be up yesterday, but Common Events kept giving me trouble. Each event runs on its own thread, (technical term for multiple things happening at once within the same program,) and the multiple threads kept tying themselves in knots (non-technical term for various thread-related problems). It’s taken me until now to debug, but I think I’ve got it working. *knocks on wood*
I also added support for events that activate on touch, the “call event” command, and the “countertop” tile attribute, along with fixing a few bugs. Now I can FINALLY start on multi-map support. The next update might be a while, but when it comes, it’ll be good.  In the meantime, enjoy this, and if you find any bugs, please report them on the Forum.