I’ve thrown all sorts of things into this update, and it’s almost ready. I was hoping to have it tonight, but debugging the timing on image movement took a long time.
Expect to see:
- Create, move, and erase image commands fully implemented.
- The BGM-related event commands implemented. (Although SDL_Mixer still doesn’t like MIDIs all that much…)
- The Wait event command.
- Parallel and auto-start events working.
- A real title at the top of the Map Viewer screen.
This is going to be an exciting update. With parallel events, delays, and image management, a lot of the most popular event commands will now be working. This is finally starting to feel like a real RPG engine!
I found your site on google blog search and read a few of your other posts. Keep up the good work. Just added your RSS feed to my feed reader. Look forward to reading more from you.
– Sue.
Thanks! If you like it, spread the word. This site needs exposure. I can write code until my fingers fall off, but if nobody knows about it, what good does it do anyone?