Archive for March, 2008

Wow, the front page looks different!

Monday, March 3rd, 2008

I decided that the old page was ugly, so I moved the devblog in to take its place. I hope it works!

Also, there’s a new update available, and this one’s a big one: Event movement! Characters will now walk around on the screen, and the Move Events command has been implemented, along with the two other movement-related commands. I also fixed a couple of bugs relating to the menu system and XYZ graphics. (XYZ graphics still aren’t perfect, and won’t be until I rewrite the whole system in SDL. But they should work in most cases. See the helpfile for more details.)

I’m going to add a few more event commands for the next release–things like Call Event and Delete Event–and make sure all events activate when they’re supposed to, including “common events.” Then I’ll start in on multiple map support, and when that’s done, it should be possible to play most games from start to end, all except the battles.

Update tomorrow.

Sunday, March 2nd, 2008

I finally got event movement working well. There are still a few minor loose ends to tie up, though. Expect to see the update sometime tomorrow.