Archive for April, 2008

Things are improving slowly

Tuesday, April 22nd, 2008

In the Currently Working On page, I explained how I’m in the process of replacing the old Asphyre graphics framework with a new one built on the SDL library. I knew that using it would slim down the code base and speed things up, but the glimpse I just got of the scope of the improvement still shocked me.

Bugfix is up

Saturday, April 12th, 2008

I fixed a few problems that were keeping certain maps from loading. I’m still waiting to hear back from the PascalScript people about one of them, though, so not everything has been fixed yet.

Also included in the latest download is the new version of the Evaluator, which is now capable of reading common events.

Enjoy, everyone, and thanks for the bugreps and feedback!

Bugfix in the works

Thursday, April 10th, 2008

EDIT:  It’s not ready yet.  Should be ready later today.  I decided I needed to add Common Event viewing to the Evaluator, and building the interface for that takes a bit of time.

I’ve gotten some very informative bug reports from various people about a few issues, mostly having to do with data sections I missed in the RPG Maker 2003 support. I’m working on updating the code for it, and should have a bugfix release tomorrow.

Also, I made a mistake when putting together the latest installer package, and it shipped with the old version of the Evaluator. (The one without RM 2003 format support.) Tomorrow’s release will have the right Evaluator in it.

Thanks for your patience, everybody, and for all the bug reports. Together we’ll make it work right!

The end of the beginning

Tuesday, April 8th, 2008

The new update’s up.  This one includes RPG Maker 2003 map support, and a handful of bug fixes from the last version.

This will be the last version of the Map Viewer and the Evaluator, unless any more serious bugs are found.  I’m working on rewriting all the graphics and input code for SDL, and rebuilding the map engine from the ground up in a much simpler design which will do away with most of the errors that have plagued the TURBU engine development thus far.

Wish me luck!

Multimap update, finally.

Wednesday, April 2nd, 2008

(No idea why this didn’t get posted on Monday.  It should have been…)

The multimap update is finally up. Teleport events are working now. Also, there’s a new option in the Open File dialog box at the start of the program. If you open the RPG_RT.LMT file, it will set up the initial party and place it at the Party Start Position, at the start of the game.

I’ve gotten rid of a lot of bugs in this, but I have the feeling that there are probably still some left that I missed somewhere. Please let me know if you find any.