Archive for January, 2008

More event commands coming up!

Tuesday, January 8th, 2008

The teleport-related commands were a piece of cake to code. (The Memorize Location command isn’t currently working, though, due to an error in the script compiler. I’ll add it once an updated version comes out.) Next on the list are vehicles. Half the code for them is in place now. It took me about two hours to figure out why they weren’t showing up on the map yet and get them to appear, but now they’re working. That’s the easy part. The hard part is to make the hero enter them and get them to move right. That’ll probably take up the rest of the week, but I should have an update ready on Saturday.

Huzzah! Progress at long last!

Thursday, January 3rd, 2008

No, the project’s not dead. It’s not vaporware. I’ve just been too busy with Christmas and coding to write much on here lately. But finally I have something worth writing.

I just finished creating and testing the shopping system. It works, the menu system revamp works, and the menu scripting system works. It’ll take a lot more work to get the menu system to be as customizable as I’d like it to be, but this works well enough for now. (The full system, which will give users full control over the layout and functionality of the menu system, will require so much work to code that it’ll most likely not be available in the free version.)

Now all I have to do is code the Name Input box and I’ll have the next prerelease version ready. Now that all the heavy lifting is behind me–revamping the menu system codebase was a real killer, but now that it’s done it makes adding new menu screens much easier–this part should be done within a couple days.