I’ve been doing a bit of work with the Move command lately. One of the challenges of building a real script engine into a system that’s supposed to behave like RPG Maker is finding a way to translate all the event commands into scripts. Most of them are easy, but some are kind of challenging, like the Move command. It represents each move operation as a number, unless it’s one of the commands that takes parameters, like “Play Sound” or “Switch On”, in which case things get more complicated. But one of my goals for the script system is to make each command something that can be written and understood in a normal script. You can’t do that with a string of numbers.