Finally! New content!

September 13th, 2008

EDIT: The installer I posted last night was missing a necessary file.  It’s been updated now.  If you downloaded it and you’re getting “Jcl100.bpl was not found” errors, just download the new installer and it’ll run.

The update I promised you all last week is finally here. Read the rest of this entry »

Update will be late…

September 6th, 2008

I was going to have something to download tonight.  I really was!  I went and finished the converters I’m working on and got them to display properly in the editor.  But I don’t have the save/load functions ready yet.  I blame Fallen Sword.  It’s been eating much too much of my time lately.  But as soon as I get the saving and loading finished for the data structures I have so far, I’ll be able to put up something for you guys to test out and try to break.

Class Editor

August 28th, 2008

In order to provide greater future flexibility, I’m setting up the character/class relationship a bit differently than RPG Maker 2003 does it.  Read the rest of this entry »

Seeking feedback on Skills

August 9th, 2008

I’m currently writing the converter routines for Skills, and a thought occurred to me. Read the rest of this entry »

New and improved items

July 26th, 2008

I spent most of today writing code for items.  Most of it’s based on the general structure of items in RPG Maker 2000, but I threw a few new things in: Read the rest of this entry »

What is the action matrix?

July 25th, 2008

I was working with sprites last night, and finally got something coded that I’ve had running around in the back of my head for months: the concept of an Action Matrix. Read the rest of this entry »

Good news and bad news

July 21st, 2008

First, the bad news. I wrote in my last post that I’d worked out a new file format that could squeeze the heck out of sprite sheets. Turns out I hadn’t tested it thoroughly enough. The reason the file was so small was because it was losing a lot of image data. I had to rework most of the code. It’s stable now, and still a bit smaller than PNG or XYZ files, but not by such a huge margin anymore. Read the rest of this entry »

Building file formats

July 5th, 2008

Yes, I’m still alive. Yes, I’m still working on the TURBU project. No, it’s not vaporware.

I’ve been saying that too much lately.

What I’ve been doing for the last couple weeks is working on establishing a new system of file formats to store TURBU project data. Read the rest of this entry »

Custom algorithms

June 4th, 2008

I’m working on the RPG Maker project importer and the TURBU editor at the same time. As I was writing a converter for skill settings records (the thing that decides when a character gains certain skills), I realized that what I was working on represented one of the major differences in design philosophy between RPG Maker and TURBU.

Read the rest of this entry »

Still alive and coding

May 25th, 2008

There haven’t been any updates in a while. That’s because I’ve been devoting most of my attention to a couple really brutal final projects. But the work goes on, and I’m making progress at setting up a new set of file formats and a conversion tool for RPG Maker projects. I should have an update to look at within a couple weeks, though it might not do much…